Saturday, May 14, 2005

Development Costs Push Game Developers Toward "Hollywood" System

Warren Spector, who's been developing games for more than 25 years, has mixed feelings about the eagerly anticipated Xbox and PlayStation game systems.
The erstwhile studio director of Ion Storm, responsible for titles ranging from "Wing Commander" to "Deus Ex," thinks the new video game systems will be a player's paradise. With high-definition graphics, incredibly fast processors and surround sound, the experience will be leaps and bounds beyond anything console gamers have seen before.
But with that will come consequences. Spector and other developers are worried that the game industry will become ever more like Hollywood, with huge budgets, huge productions and lots of sequels, dominated by the few big companies who can afford to produce a top-shelf title.
"Once hardware guys give us the capability to do something spectacular, someone's going to spend the money to do something spectacular," Spector said. "The quality bar is going to be raised. Someone is going to spend $20 million or $30 million or $40 million, and the rest of us who don't have deep pockets like that are going to have to find some way to compete."

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